So starting with the outlines around objects, I was unable to find a way to do this in the post-process module without turning on Custom Render Depth for every object in my scene, which seems a bit ridiculous to me as I literally want to render EVERYTHING the same way… From what I understand is that I basically want to enhance the black outlines around objects, and mute the colors inside. So I was going to delve into making my own custom shader (which, by the way, I currently know nothing about but I am always eager to learn!). I’ve been searching high and low and I found Tom Shannon’s Post-Process pack “CelShaderAnime”, but that’s not really quite the same look. So, first off… I’m a programmer - not an artist, so forgive me if I am butchering these terms or blind to the differences between them, but I’m going for a look similar to the Borderlands 2 / Orcs Must Die 2 / Fortnite look… Cartoony… I’ve heard this is called “Cel Shading”.
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